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Wind simulation

Ten minutes of the game's wind, a sample a second. The wind wanders between the map's minimum and maximum; the turbine in the header blows with the same range.

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Beyond All Reason

BAR Stuff

A home for tools, widgets, and writing about Beyond All Reason (BAR), mostly about the game's economy.

Writing

  • The economy of time: why no single efficiency number exists, and why time is the resource that actually matters.
  • The commander tempo build: a family of openings built around the economy of time, with a recorded game as example.
  • Production rate efficiency: why unit build times snap to half-second steps, and how to assist a lab without wasting build power.

Build orders

  • Build order tracker: a widget that records what each player builds, their economy and what they reclaim, while you spectate or watch a replay. Useful to record a build order to then adjust it with:
  • Build order planner: compare recorded games or plan your own, and simulate what an edit to a build would change.

Widgets

Everything here is a work in progress, so expect it to change.