Beyond All Reason
BAR Stuff
A home for tools, widgets, and writing about Beyond All Reason (BAR), mostly about the game's economy.
Writing
- The economy of time: why no single efficiency number exists, and why time is the resource that actually matters.
- The commander tempo build: a family of openings built around the economy of time, with a recorded game as example.
- Production rate efficiency: why unit build times snap to half-second steps, and how to assist a lab without wasting build power.
Build orders
- Build order tracker: a widget that records what each player builds, their economy and what they reclaim, while you spectate or watch a replay. Useful to record a build order to then adjust it with:
- Build order planner: compare recorded games or plan your own, and simulate what an edit to a build would change.
Widgets
- Squad selection: squad creation and proximity-based squad selection.
- Mouse extra buttons: binds for mouse4/5 and up. No longer needed now that the game binds them itself, but still there for its hold-to-do toggles and auto-repeat.
- Build order tracker
Everything here is a work in progress, so expect it to change.